Angebote zu "Chess" (8 Treffer)

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Chess MF 100 S Mastfuss 1000mm Stahl verzinkt f...
17,90 € *
zzgl. 5,90 € Versand

Sehr stabile Mastfuss Spiegel-Halterung aus Qualitätsstahl zur Montage von z.B. einem SAT-Spiegel auf einem flachen Hausdach oder einem Balkon.- robuster Standfuß für Satellitenspiegel- zur Befestigung am Boden bzw. auf Betonplatte(n)- T&#2

Anbieter: Rakuten
Stand: 28.02.2020
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Better late than never - The Tennison Gambit
19,73 € *
ggf. zzgl. Versand

This is one of these old stories from chess history which can neither be confirmed nor ultimately refuted. According to the story, and so far there is no doubt about its authenticity, Otto Tennison was a Danish player who lived in the 19th century. He used to open all his games categorically with the strongest first move 1.e4 until one day he became so fed up with all the elaborate variations his opponents threw onto the board without even thinking that he said to himself, ˮEnough is enough! From now on I will choose a completely different approach.“ Thus spoke Otto Tennison, and at the next opportunity when he played with the white pieces, he threw 1.Nf3 onto the board without even thinking. Alas, when his opponent answered 1...d5, he was overcome by doubts about what he had done. He sat and stared at the board as if in deep meditation, but suddenly, like struck by lightning, he took his king pawn, pushed it to e4 with great decisiveness and uttered – more to himself than to anybody else, ˮBetter late than never!“ The Tennison Gambit is one of these openings which the chess world has almost entirely neglected up to now. The initial move order 1.Nf3 d5 2.e4 (or less often 1.e4 d5 2.Nf3) leads to positions which are new territory for most players. As a sur- prise weapon it is the ideal approach to lure your opponent into theoretical no manʼs land almost from move one.Uwe Bekemann holds the title of ʻNational Correspondence Chess Masterʼ and is the author and co-author of several opening books.

Anbieter: Dodax
Stand: 28.02.2020
Zum Angebot
Better late than never - The Tennison Gambit
27,90 CHF *
zzgl. 3,50 CHF Versand

This is one of these old stories from chess history which can neither be confirmed nor ultimately refuted. According to the story, and so far there is no doubt about its authenticity, Otto Tennison was a Danish player who lived in the 19th century. He used to open all his games categorically with the strongest first move 1.e4 until one day he became so fed up with all the elaborate variations his opponents threw onto the board without even thinking that he said to himself, ˮEnough is enough! From now on I will choose a completely different approach.“ Thus spoke Otto Tennison, and at the next opportunity when he played with the white pieces, he threw 1.Nf3 onto the board without even thinking. Alas, when his opponent answered 1...d5, he was overcome by doubts about what he had done. He sat and stared at the board as if in deep meditation, but suddenly, like struck by lightning, he took his king pawn, pushed it to e4 with great decisiveness and uttered – more to himself than to anybody else, ˮBetter late than never!“ The Tennison Gambit is one of these openings which the chess world has almost entirely neglected up to now. The initial move order 1.Nf3 d5 2.e4 (or less often 1.e4 d5 2.Nf3) leads to positions which are new territory for most players. As a sur- prise weapon it is the ideal approach to lure your opponent into theoretical no manʼs land almost from move one. Uwe Bekemann holds the title of ʻNational Correspondence Chess Masterʼ and is the author and co-author of several opening books.

Anbieter: Orell Fuessli CH
Stand: 28.02.2020
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IPhone User Interface Design Projects
48,90 CHF *
ggf. zzgl. Versand

With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.

Anbieter: Orell Fuessli CH
Stand: 28.02.2020
Zum Angebot
IPhone User Interface Design Projects
31,99 € *
ggf. zzgl. Versand

With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.

Anbieter: Thalia AT
Stand: 28.02.2020
Zum Angebot
Better late than never - The Tennison Gambit
17,99 € *
zzgl. 3,00 € Versand

This is one of these old stories from chess history which can neither be confirmed nor ultimately refuted. According to the story, and so far there is no doubt about its authenticity, Otto Tennison was a Danish player who lived in the 19th century. He used to open all his games categorically with the strongest first move 1.e4 until one day he became so fed up with all the elaborate variations his opponents threw onto the board without even thinking that he said to himself, ˮEnough is enough! From now on I will choose a completely different approach.“ Thus spoke Otto Tennison, and at the next opportunity when he played with the white pieces, he threw 1.Nf3 onto the board without even thinking. Alas, when his opponent answered 1...d5, he was overcome by doubts about what he had done. He sat and stared at the board as if in deep meditation, but suddenly, like struck by lightning, he took his king pawn, pushed it to e4 with great decisiveness and uttered – more to himself than to anybody else, ˮBetter late than never!“ The Tennison Gambit is one of these openings which the chess world has almost entirely neglected up to now. The initial move order 1.Nf3 d5 2.e4 (or less often 1.e4 d5 2.Nf3) leads to positions which are new territory for most players. As a sur- prise weapon it is the ideal approach to lure your opponent into theoretical no manʼs land almost from move one. Uwe Bekemann holds the title of ʻNational Correspondence Chess Masterʼ and is the author and co-author of several opening books.

Anbieter: Thalia AT
Stand: 28.02.2020
Zum Angebot
IPhone User Interface Design Projects
36,30 € *
ggf. zzgl. Versand

With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.

Anbieter: Thalia AT
Stand: 28.02.2020
Zum Angebot